** NOTICE ** The currently available build is beta. The first chapter of the game will be marketed and sold as the prequel entitled Eternal Conquest - The Conflict Begins. It contains both time, date, and season specific content as well as geo-specific content so it showcases the full range of speciality technology we are utilizing.
Our objective with the prequel is to introduce this to both investors and gamers alike using a solid game with 30+ hours of play time, that allow gamers and investors to imagine what a fully funded 180+ hour game can do for both the player and investor communities. The price of the prequel, Eternal Conquest - The Conflict Begins will be less than $9 once it goes on sale in the iPhone/iPad App store.
We are excited as more and more gamers rally around our project to support us, offer advice and suggestions, make recommendations, and share with us what they would like to see.
As we continue to build the platform up and out, we are excited for what the future holds.
For this conquest, is eternal!
About the Game
Eternal Conquest has several "killer app" style features designed to immerse the player into a new and unique experience while remaining true to the expectations of the "classic RPG style".
What are these killer app features?
Season, date, and time specific content – this allows portions of the game to become accessible based on season, date, and time. The game interacts with my server to pull the date and time data and certain portions of the game use this data to determine when to enable and present certain areas of the game to the players.
For example, there will be Christmas quests that only become available during the month of December, and remain inaccessible before and after that time. Players cannot cheat or trick the game by changing the time on their devices because the game gets this data from my servers
Geographic specific content – this allows portions of the game to become accessible based on the physical location of the player. Using the GPS inside the player’s phone or tablet or using the internet to triangulate the location of the player based on ISP and IP Data.
For example, if there is special content that I build into the game, that can only be accessed by players who are physically playing the game in a 30 mile radius of a designated city, then only players who are playing the game within the longitude and latitude of that geographic location will have access to that content. The uses and benefits of such a feature are limitless.
180 Hours of Play – the game will be built out so that an expert player who knows exactly what to do to beat the game will need to spend 180 hours to go from the beginning of the game, to the end. This will be achieved with an extremely large Overworld, and landscape filled with countless quests, battles, and missions.
Three Different Worlds – the game will consist of three different massively expansive worlds. The World of the Present, the World of the Future, and the World of the Past. This design will allow the game to hit the 180 hour minimum play time requirement in addition to making it so massive the amount of time required to actually achieve everything will be greater than any comparable game on the market.
10 to 20 playable characters – the number of playable characters will be somewhere between 10 and 20. Each character comes from a unique background and has a unique set of skills, abilities, and traits. A unique story line is also connected to each character such that as the characters experience and interact with the world around them, new mysteries from the present, past, and future are unlocked and discovered.
Worlds Collide – the game itself involves an initial tragedy along with a conquest (the eternal conquest) to stop the evil from expanding and spreading. This conquest requires the player to achieve a complex set of objectives in the present world, before being magically transported into the future to achieve another full set of objective, and then ultimately going back into the past for the final set. The game ends when the player is right back at the point of the initial tragedy but because of his conquest, the initial tragedy never actually happens. It’s a tearjerker filled with action, adventure, and drama that will seduce and captivate players of all backgrounds, ages, and interests.
Geo-Location Based Content Settings - iPhone & iPad